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#10090554 Sep 30, 2014 at 05:05 PM · Edited 1 year ago
Sunward
93 Posts
Elleynah Stormsummer - The Oracle, Dawnmender Sunward
[Updated 8/3/17]

COMMANDER MODE

105 HP | 1d15+5 DMG | 1d60+25 HEAL

Subunit:
Dawnmenders

Rank:
Sunward - Oracle

Troop Choice:
Priests of Belore

Troop Abilities:
Channeling:
  • Priests of Belore may choose to channel during a turn to double their healing or damage.

Movement and Range:
  • Range - 35ft
  • March - 40ft
  • Forced March - 60ft

Commander Points: [6]

Silvermoon Confessor
Cost: 1 Commander Point
Bonus: Increases mod and max healing by 5.
Sunreaver Vestments
Cost: 2 Commander Points
Bonus: Increase troop total by 15 and max by 10 and mod by 5.
Runic Markings
Cost: 1 Commander Point
Bonus: Priests of Belore increases troop total by 15 and max healing by 5.
Thalassian Scribe
Cost: 1 Commander Point
Bonus: Increases troop total by +15 and max healing by 5.
Venerated Cleric
Cost: 1 Commander Point
Retainer
Bonus: +5 to max and mod damage/healing. When healing an allied unit, roll 1d2 to give the that unit a Fearless buff, making it giving it the ability to automatically pass a single fear test for the next turn.

HERO MODE

40HP | 1d18+3 DMG | 1d26+8 HEAL
  • Damage Crit Range: crit on 13-18, +5
  • Heal Crit Range: crit on 19-26, +5

Diplomatic Rolls:
  • Persuasion: 1d30+2
  • Charm: 1d30
  • Seduce: 1d30
  • Plead: 1d30+2 (YEAH RIGHT)
  • Intimidation: 1d30

Character Stats:
+3 Support: +3 mod Healing (Hero Mode)
Battle-Mending[Passive]: Support characters may choose to have their heals be split between two players healing either equally. Healers must declare the two targets selected prior to rolling to qualify.
+2 Commander: +10 HP Commander Mode

Equipment:
ANDOR’ELIN - BALANCE OF LEAVES - Mythical Item
  • [+1 to Mod damage/healing on basic attacks and abilities]
  • [+2 to Max damage/healing on basic attacks and abilities]
  • [Reach: +5ft range to basic attacks/healing and abilities]

Class:
Monk

35ft/55ft Movement | 35ft Range

Class Abilities:
  • Spirit Bond[Passive]: The hunter’s animal companion joins the hunter in the battle. These pets fight independently of the hunter. Pets have 30hp and deal 2d8+2(crit on 6-8 for +2). Range: Self [Raiding Perk]
  • Roll[1]: The monk tucks and rolls 10ft to avoid a melee assault. May be used as an instant. Range: 10ft
  • Mist Storm[1]: Channeling their mistweaving powers, the monk spins about giving those around them a refreshing breeze. Heal adjacent targets within 15ft for 3d5+8*. Range: 15ft

Prestige Class:
Life-Speaker

Prestige Abilities:
  • Dynamic Blessing[1]: The Life-Speaker focuses a desperate prayer to heal wounded allies. For 1 turn all healing done by the Life-Speaker is doubled. Range: 30ft
  • Wild Regeneration[1]: The Life-Speaker calls upon the power of nature to boost their ability to heal. Roll 5d2. Gain the total of this roll as mod healing to all spells for the next three rounds. Range: 30ft

VIRTUES

Racial - Blood Elf
  • Inventive - Decreases the threshold of all challenge checks by -2.
  • ***Plain (2) - Replaces Beautiful
  • Blessed - Allows your character to reroll any failed challenge checks. (Only one success per event).
  • ***Weakness to Arcane (1) - Replaces Affinity

Background - Commoner
  • Lay of the Land - Increases your character’s perception rolls by +10. Allows your character to reroll a perception roll once per event. They will keep the second of the two rolls.
  • Lucky - Allows your character to reroll any critically failed challenge checks (a natural roll of 1-3). (Only one success per event).

Raid / Veteran
  • Alchemist - Increases your potion slot by +1.
  • Versatile - Your character may choose one ability from another base class.
  • Adventurer - Allows the player to reroll an initiative roll once per event. They will keep the second of the two rolls.
  • Athletic - Allows your character to reroll a failed sprint check. (Only one success per event).

Free
  • Nature's Gift - Your character has a +4 to nature based challenge checks.

Purchased with Vices
  • Light Kissed - Your character have a +4 to light based challenge checks.
  • Mystical - Your character has a +4 to all knowledge challenge checks.
  • Reserved - Seduction attempts against your character have a -4 modifier.

VICES

  • Plain 2 (1 negating beautiful) - Your character cannot attempt charm or seduction social challenge rolls.
  • Weakness to Fel 2 - Your character cannot pass fel based challenge checks.
  • Weakness to Arcane 1 (negating affinity) - Your character suffers a -8 to arcane challenge checks.
  • Unproven 2 - Your character has a -2 dueling attack die.
  • Shy 1 - Your character's social challenge rolls have a +2 threshold.
  • Clumsy 1 - Your character's has a +4 threshold to physical challenge checks.

Items:
N/A (?)

Alchemist Bag:
  • Health Potion: Heals a player for 1d50+15. Can be used on other players. Can be used in the same turn as a moment/attack. Cannot be used as an instant. Cost: 500g
  • x2 Invulnerability Potion: Allows a player to negate all damage to their character until their next turn. Can be used on a player which stays in effect until the player’s turn. Can be used as an instant. Adds a Diminishing Return debuff on the target character that lasts for the remainder of the event. A player can only take a single Invulnerability Potion to an event. Cost: 500g

Soldier Pack:
  • Dawnmending Bandages: Used at the end of a battle scene to heal a player for 1d30+5. Can be used on other players/self. Cost: 500g
  • Sunweavers Splint: Can be used on a wounded player to reduce their wound severity by a full tier.

Veteran Traits:
Privateer
(Blackhand, Title: Privateer): Additional potion/poison slot
Versatile
(Archimonde, Title: Demonslayer), Replace a single hero mode skill with one of any other base class. This benefit does not include prestige classes.
*Because some players raided on character that were not their main, they may give this benefit to another single character.
Adventurer
(Helya, Title: Valiant): Choose to reroll an initiative roll once per event. They will keep the second of the two rolls.
Athletic
(Guldan, Title: Nightblade): Reroll failed sprinting checks. They can successful resolve a failed sprint roll once per event.
Act III Veteran
+5hp in Hero Mode (Earned for participating in Act III: Invasion of the Dawnspire).
Act IV Veteran
+1 Commander Point (Earned for participating in Act IV: The Winter of Woe).

Art by Jin | Tumblr | Elleynah
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#11236942 Jul 01, 2015 at 10:40 AM
Sunward
93 Posts
---OLD SHEET---



Elleynah Stormsummer, Dawnward
Comander Mode:
60HP | D5-30

Life-Speaker - Commands Priests of Belore

When the High Elves founded Quel’Thalas, they constructed a massive well of magical energies in secret. They named this font of power the Sunwell. The Priests of Belore are the stewards and guardians of this sacred place. They have over time learned to use the magic there to mend the terrible wounds of war. This caste of healers are lightly armored in ceremonial robes and are steeped in mysticism.

Though the fall of Silvermoon and the destruction of the Sunwell left deep scars on the newly christened Blood Elves, the old ways remained and the Priests of Belore were not felled as other orders. Some took the difficult days as a challenge of their spirit and faith, and wrote on their flesh the proof of their dedication to the Light. Guiding the dead into death and finding in themselves will like steel, these Priests of Belore heal with their hymns, voices raised to the Sun even when it is darkest.


Channelling:

The Priests of Belore channel the energies of the Sunwell through haunting chants and powerful invocation. The more Priests there are upon the battlefield the more exponentially powerful their channelling becomes. Priests of Belore gain 0.5x healing per allied unit of Priests on the battlefield.

-Sunreaver Vestments:
Cost: 2 Commander Points
Bonus: All damage is reduced to 1.5x and base healing is increased by 5. Max healing is increased by 5.

If the Sunreavers learned anything while being in the frozen north, it was that the normal attires in Eversong would make them freeze to death.

-Runic Markings:
Cost: 1 Commander Point
Bonus: Priests of Belore with runic markings will count as if two Priest units were on the field increasing their healing by 0.5x. It also decreases ranged and melee damage to 1.5x.

The Priests of Belore mark their entire bodies with runic tattoos to increase their ability to channel. It’s a tradition that was established before the founding of Quel’Thalas.


Hero mode

35 HP | D: 1-12: crit on 9-12+3
healing rolls by a max of +4 and a base of +2
Increases plead attempts by +3 and persuasion attempts by +2.

Weapons: Staff
Leg sweep: Whenever a staff crits upon a target, that target cannot move its next turn.

Prestige Class: Life-Speaker

Healing magic has always been sacred to the Light, but of late, more ways of mending have come to the elves in the form of the monks. With their addition, many elves have learned new ways to shape their magics, precision and anatomical savvy lending to excelled healing and greater control of mana reserves. These individuals are the scholars, the field medics, choosing the practical side of the Light and the Celestials Blessings over the dogma and ceremony.

Bonus: -10hp, increases healing rolls by a max of +4 and a base of +2. Increases plead attempts by +3 and persuasion attempts by +2.
Class Skills:

Priest:
Channeled Healing[1]: The priest calls upon intense concentration to heal a target. The priest can heal a single target for 1-20 and if the roll lands upon 15-20 then the target gains a +5hp shield.

Holy Renewal[1]: The priest calls upon the grace of the light to renew a targets vigor. The priest can heal a target for 1-10 but for the next three turns the target can roll 1-10 for additional healing.

Powerword Dominance[2]: The priest attempts to dominate the mind of an enemy target. The priest deals 1-15 damage and then roll 1-20 for the attempt to mind control the target for a turn. A +12 roll will gain dominion over the targets mind. Cannot be used on boss characters.

Prestige Skills:

Dynamic Blessing[2]: The Life-Speaker can choose a single target and until the Life-Speaker’s next turn, all healing on that target will be doubled. May be used in conjunction of a healing spell.

Wild Regeneration[1]: Roll five dice of 1-5. The sum of all three rolls will be the bonus roll on top of any healing the Life-Speaker does for the next three turns.

Art by Jin | Tumblr | Elleynah
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#11943200 Jan 11, 2016 at 10:40 AM
Sunward
93 Posts
--MEDIUM OLD SHEET--

Elleynah Stormsummer, Dawnward
Updated: 06/17/15
Comander Mode:
95HP | D 1d10 || H 1d45+15
95HP (65HP + 15 SV + 15 RM)
H 1d45 ((25 Default )+5 SC)+10 SV)+5 RM) +15 ((5 default) +5 SC) +5 SV)
When the High Elves founded Quel’Thalas, they constructed a massive well of magical energies in secret. They named this font of power the Sunwell. The Priests of Belore are the stewards and guardians of this sacred place. They have over time learned to use the magic there to mend the terrible wounds of war. This caste of healers are lightly armored in ceremonial robes and are steeped in mysticism.

Damage: 1d10
Healing: 1d25+5

Channelling:
The Priests of Belore channel the energies of the Sunwell through haunting chants and powerful invocation. The more Priests there are upon the battlefield the more exponentially powerful their channelling becomes. Priests of Belore may spend a turn to Channel their spells and it will double the effect on the next turn.

Silvermoon Confessor:
Cost: 1 Commander Point
Bonus: Increases mod and max healing by 5.
“Some confessors are easier to open your heart to than others.”

Sunreaver Vestments:
Cost: 2 Commander Points
Bonus: Increase troop total by 15 and max by 10 and mod by 5.
“If the Sunreavers learned anything while being in the frozen north, it was that the normal attires in Eversong would make them freeze to death.”

Runic Markings:
Cost: 1 Commander Point
Bonus: Priests of Belore increases troop total by 15 and max healing by 5.
“The Priests of Belore mark their entire bodies with runic tattoos to increase their ability to channel. It’s a tradition that was established before the founding of Quel’Thalas.”



-------------------------------------------------------------------
Hero mode
Role: Support
40 HP | D:1d12+3: crit on 9-12+3
H:1d19+5: crit on 18-24 +5

(HP: (lvl/2) -15 class) +5(Act 3 passive))
(D: (Weapon)
(H: 1d19(15 default) +4 Pclass) + 5(2 default) +1 Pclass) +2 Support)

Increases plead and persuasion rolls by +2
Prestige Class: Life-Speaker

Healing magic has always been sacred to the Light, but of late, more ways of mending have come to the elves in the form of the monks. With their addition, many elves have learned new ways to shape their magics, precision and anatomical savvy lending to excelled healing and greater control of mana reserves. These individuals are the scholars, the field medics, choosing the practical side of the Light and the Celestials Blessings over the dogma and ceremony.

Bonus: -15hp. +4 max and +1 mod on all healing spells. +2 plead and persuasion.

Skills:
Spell-weaving: Whenever you crit on a heal, you may choose another target and heal them for half of your total healing done.
Battle-Mending[Passive]: Support characters may choose to have their heals be split between two players healing either equally. Healers must declare the two targets selected prior to rolling to qualify.
Leg sweep: Whenever a staff crits upon a target, that target cannot move its next turn.
Spell-Barrier[1]: Add a spell barrier to self that absorbs 15 damage. Spell-Barrier lasts until it is broken. Can be used as an instant.

Class Skills:
Channeled Healing[2]: The priest calls upon intense concentration to heal a target. The priest can heal a single target for 3d10 and if the roll exceeds 25, the targets gains a 15HP shield.

Holy Renewal[2]: The priest calls upon the grace of the light to renew a targets vigor. The priest can heal a target for 1d15 but for the next three turns the target can roll 1d15 for additional healing.

Powerword Dominance[1]: The priest attempts to dominate the mind of an enemy target. The priest deals 1d25 damage and then roll 1-20 for the attempt to mind control the target for a turn. A +12 roll will gain dominion over the target's mind. Cannot be used on boss characters.

Prestige Skills:
Dynamic Blessing[1]: The Life-Speaker focuses a desperate prayer to heal wounded allies. For 1 turn all healing done by the Life-Speaker is doubled.

Wild Regeneration[1]: The Life-Speaker calls upon the power of nature to boost their ability to heal. Roll 5d2. Gain the total of this roll as mod healing to all spells for the next three rounds.

Art by Jin | Tumblr | Elleynah
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#12727877 Sep 21, 2016 at 09:07 PM
Sunward
93 Posts
----For archival Purposes----

Elleynah Stormsummer - Dawnmender Dawnward
[Updated 1/11/16]

Hero Mode

Role: Support
Active Class: Monk
Active Prestige Class: Life Speaker
Movement: 35ft/45ft/55ft - Melee/30ft
Health Points: 40 [50+5(veteran bonus)-15(pclass)]
Damage Rolls: 1d12+3, crit on 9-12+3 [base stave dmg]
Healing Rolls: 1d19+5 [1d15(+4 pclass)+2(base)+2(support)+1(pclass)], crit +5

Role Abilities

Spell-weaving[Passive]: Whenever you crit on a heal, you may choose another target and heal them for half of your total healing done.
Battle-Mending[Passive]: Support characters may choose to have their heals be split between two players healing either equally. Healers must declare the two targets selected prior to rolling to qualify.

Class Abilities

Chi Blast[2]: The monk launches out a powerful blast of materialized chi. Either damage an enemy target or heal a friendly target for 3d10+5. In the event that your roll totals 25 or more, the ability is instantly recharged for another use. This recharge can only happen once per event.
Range: 30ft
Jade Statue[1]: The monk places a jade status on the ground allowing them to extend the healing reach of their mistweaving. As long as the monk is within 30ft of the jade statue, they may cast a healing spell through it, extending their reach by another 30ft. The statue has 30hp as a shield.
Range: Self
Mist Storm[1]: Channeling their mistweaving powers, the monk spins about giving those around them a refreshing breeze. Heal adjacent targets within 15ft for 3d5+5.
Range: 15ft

Prestige Class Abilities: Life-Speaker
Healing magic has always been sacred to the Light, but of late, more ways of mending have come to the elves in the form of the monks. With their addition, many elves have learned new ways to shape their magics, precision and anatomical savvy lending to excelled healing and greater control of mana reserves. These individuals are the scholars, the field medics, choosing the practical side of the Light and the Celestials Blessings over the dogma and ceremony.

Plead Bonus[Passive]: Increases plead and persuasion rolls by +2
Dynamic Blessing[1]: The Life-Speaker focuses a desperate prayer to heal wounded allies. For 1 turn all healing done by the Life-Speaker is doubled.
Range: 30ft
Wild Regeneration[1]: The Life-Speaker calls upon the power of nature to boost their ability to heal. Roll 5d2. Gain the total of this roll as mod healing to all spells for the next three rounds.
Range: 30ft

-*-*-*-*-*-*-*-*-*-

Commander Mode

Health Points: 95 [65hp+15(Sunreaver Vestments)+15(Runic Markings)]
Damage Rolls: 1d10
Healing Rolls: 1d45+15 [25 Default Total+5 (Silvermoon Confessor)+10 (Sunreaver Vestments)+5 (Runic Markings)]+[5 Default Modifier+5 (Silvermoon Confessor) +5 (Sunreaver Vestments)

Troop Choice: Priests of Belore
When the High Elves founded Quel’Thalas, they constructed a massive well of magical energies in secret. They named this font of power the Sunwell. The Priests of Belore are the stewards and guardians of this sacred place. They have over time learned to use the magic there to mend the terrible wounds of war. This caste of healers are lightly armored in ceremonial robes and are steeped in mysticism.

Channelling: The Priests of Belore channel the energies of the Sunwell through haunting chants and powerful invocation. The more Priests there are upon the battlefield the more exponentially powerful their channelling becomes. Priests of Belore may spend a turn to Channel their spells and it will double the effect on the next turn.

Commander Points:

Silvermoon Confessor
Cost: 1 Commander Point
Bonus: Increases mod and max healing by 5.
“Some confessors are easier to open your heart to than others.”

Sunreaver Vestments
Cost: 2 Commander Points
Bonus: Increase troop total by 15 and max by 10 and mod by 5.
“If the Sunreavers learned anything while being in the frozen north, it was that the normal attires in Eversong would make them freeze to death.”

Runic Markings
Cost: 1 Commander Point
Bonus: Priests of Belore increases troop total by 15 and max healing by 5.
“The Priests of Belore mark their entire bodies with runic tattoos to increase their ability to channel. It’s a tradition that was established before the founding of Quel’Thalas.”

Art by Jin | Tumblr | Elleynah
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#12893277 Dec 01, 2016 at 08:06 PM
Sunward
93 Posts
ARCHIVED

---

Elleynah Stormsummer - Dawnmender Dawnward
[Updated 9/21/16]

Hero Mode

Role: Support
Active Class: Monk
Active Prestige Class: Life-Speaker
Movement: 35ft/55ft/Melee-30ft
Health Points: 40 (50 base+5 veteran, -15 Life-Speaker)
Damage Rolls: 1d20+2, crit on 15-20 +5
Healing Rolls: 1d24+4 (1d20+2 base, +4 max and +2 mod Life-Speaker) crit on 15-24, +5

Role Abilities

  • Spell-weaving[Passive]: Whenever you crit on a heal, you may choose another target and heal them for half of your total healing done.
  • Battle-Mending[Passive]: Support characters may choose to have their heals be split between two players healing either equally. Healers must declare the two targets selected prior to rolling to qualify.

Class Abilities

  • Chi Blast[2]: The monk launches out a powerful blast of materialized chi. Either damage an enemy target or heal a friendly target for 3d10+5. In the event that your roll totals 25 or more, the ability is instantly recharged for another use. This recharge can only happen once per event.
  • Range: 30ft
  • Jade Statue[1]: The monk places a jade status on the ground allowing them to extend the healing reach of their mistweaving. As long as the monk is within 30ft of the jade statue, they may cast a healing spell through it, extending their reach by another 30ft. The statue has 30hp as a shield.
  • Range: Self
  • Mist Storm[1]: Channeling their mistweaving powers, the monk spins about giving those around them a refreshing breeze. Heal adjacent targets within 15ft for 3d5+5.
  • Range: 15ft

Prestige Class Abilities: Life-Speaker
Healing magic has always been sacred to the Light, but of late, more ways of mending have come to the elves in the form of the monks. With their addition, many elves have learned new ways to shape their magics, precision and anatomical savvy lending to excelled healing and greater control of mana reserves. These individuals are the scholars, the field medics, choosing the practical side of the Light and the Celestials Blessings over the dogma and ceremony.

  • Plead Bonus[Passive]: Increases plead and persuasion rolls by +2
  • Dynamic Blessing[1]: The Life-Speaker focuses a desperate prayer to heal wounded allies. For 1 turn all healing done by the Life-Speaker is doubled.
  • Range: 30ft
  • Wild Regeneration[1]: The Life-Speaker calls upon the power of nature to boost their ability to heal. Roll 5d2. Gain the total of this roll as mod healing to all spells for the next three rounds.
  • Range: 30ft

-*-*-*-*-*-*-*-*-*-

Commander Mode

Health Points: 95 [65 Base +15(SRV) +15(RM)]
Damage Rolls: 1d10
Healing Rolls: 1d50+20 [1d30+10 Base, Max: +5max(SMC) +15(SRV) +5(RM), Mod: +5(SMC), +5(SRV)]

Troop Choice: Priests of Belore
When the High Elves founded Quel’Thalas, they constructed a massive well of magical energies in secret. They named this font of power the Sunwell. The Priests of Belore are the stewards and guardians of this sacred place. They have over time learned to use the magic there to mend the terrible wounds of war. This caste of healers are lightly armored in ceremonial robes and are steeped in mysticism.

  • Channelling: The Priests of Belore channel the energies of the Sunwell through haunting chants and powerful invocation. The more Priests there are upon the battlefield the more exponentially powerful their channelling becomes. Priests of Belore may spend a turn to Channel their spells and it will double the effect on the next turn.

Commander Points:

Silvermoon Confessor
Cost: 1 Commander Point
Bonus: Increases mod and max healing by 5.
“Some confessors are easier to open your heart to than others.”
Sunreaver Vestments
Cost: 2 Commander Points
Bonus: Increase troop total by 15 and max by 10 and mod by 5.
“If the Sunreavers learned anything while being in the frozen north, it was that the normal attires in Eversong would make them freeze to death.”
Runic Markings
Cost: 1 Commander Point
Bonus: Priests of Belore increases troop total by 15 and max healing by 5.
“The Priests of Belore mark their entire bodies with runic tattoos to increase their ability to channel. It’s a tradition that was established before the founding of Quel’Thalas.”

Art by Jin | Tumblr | Elleynah
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#13198109 Apr 18, 2017 at 02:27 PM
Sunward
93 Posts
For catalog:

-------

Elleynah Stormsummer - The Oracle, Dawnmender Sunward
[Updated 12/5/16]

Hero Mode

Active Class: Monk
Active Prestige Class: Life-Speaker
Movement: 35ft/55ft/Melee-30ft
Health Points: 40 (50 base+5 veteran, -15 Life-Speaker)
Damage Rolls: 1d20+2, crit on 15-20 +5
Healing Rolls: 1d24+7 (1d20+2 base, +4 max and +2 mod Life-Speaker +3 Support) crit on 18-24, +5

Character Stats:
+3 Support
Battle-Mending[Passive]: Support characters may choose to have their heals be split between two players healing either equally. Healers must declare the two targets selected prior to rolling to qualify.
+2 Commander

Build
Staff
Healing Spells
Spell-Shield

Class Abilities - Monk

Spirit Bond[Passive]: The hunter’s animal companion joins the hunter in the battle. These pets fight independently of the hunter. Pets have 30hp and deal 2d8+2(crit on 6-8 for +2). - Range: Self [Raiding Perk]
Jade Statue[1]: The monk places a jade status on the ground allowing them to extend the healing reach of their mistweaving. As long as the monk is within 30ft of the jade statue, they may cast a healing spell through it, extending their reach by another 30ft. The statue has 30hp as a shield. - Range: Self
Mist Storm[1]: Channeling their mistweaving powers, the monk spins about giving those around them a refreshing breeze. Heal adjacent targets within 15ft for 3d5+8*. - Range: 15ft

Prestige Class Abilities: Life-Speaker
Healing magic has always been sacred to the Light, but of late, more ways of mending have come to the elves in the form of the monks. With their addition, many elves have learned new ways to shape their magics, precision and anatomical savvy lending to excelled healing and greater control of mana reserves. These individuals are the scholars, the field medics, choosing the practical side of the Light and the Celestials Blessings over the dogma and ceremony.

Bonus: Increase plead and persuasion rolls by +2.
Dynamic Blessing[1]: The Life-Speaker focuses a desperate prayer to heal wounded allies. For 1 turn all healing done by the Life-Speaker is doubled. - Range: 30ft
Wild Regeneration[1]: The Life-Speaker calls upon the power of nature to boost their ability to heal. Roll 5d2. Gain the total of this roll as mod healing to all spells for the next three rounds. - Range: 30ft

Commander Mode

Health Points: 120 [65 Base +15(SRV) +15(RM )+10(Commander)+15 (ThS)]
Damage Rolls: 1d10
Healing Rolls: 1d55+20 [1d30+10 Base, Max: +5max(SMC)+15(SRV)+5(RM)+5(ThS), Mod: +5(SMC), +5(SRV)]

Troop Choice: Priests of Belore
When the High Elves founded Quel’Thalas, they constructed a massive well of magical energies in secret. They named this font of power the Sunwell. The Priests of Belore are the stewards and guardians of this sacred place. They have over time learned to use the magic there to mend the terrible wounds of war. This caste of healers are lightly armored in ceremonial robes and are steeped in mysticism.

Channelling: The Priests of Belore channel the energies of the Sunwell through haunting chants and powerful invocation. The more Priests there are upon the battlefield the more exponentially powerful their channelling becomes. Priests of Belore may spend a turn to Channel their spells and it will double the effect on the next turn.

Commander Points: [5]

Silvermoon Confessor
Cost: 1 Commander Point
Bonus: Increases mod and max healing by 5.
“Some confessors are easier to open your heart to than others.”
Sunreaver Vestments
Cost: 2 Commander Points
Bonus: Increase troop total by 15 and max by 10 and mod by 5.
“If the Sunreavers learned anything while being in the frozen north, it was that the normal attires in Eversong would make them freeze to death.”
Runic Markings
Cost: 1 Commander Point
Bonus: Priests of Belore increases troop total by 15 and max healing by 5.
“The Priests of Belore mark their entire bodies with runic tattoos to increase their ability to channel. It’s a tradition that was established before the founding of Quel’Thalas.”
Thalassian Scribe
Cost: 1 Commander Point
Bonus: Increases troop total by +15 and max healing by 5.
“Who else do you think will be carrying all of those scrolls? I certainly won’t”. -Cidfidous, High Priest of Belore

Art by Jin | Tumblr | Elleynah
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